I've been working on my first animated sequence that involves an interior lit by luminous polygons and no lights and have discovered the horror that is animated GI.Been through a lot of threads, read Except's radiosity tutorial... to get anything even close to a clean render for an 8 second shot at 1920x1080 requires just a silly amount of time per frame -- either interpolated MC with tin
I really like the shingles tool. I often use it in combination with the MultiTexture plugin to give each shingle a slightly different color. Therefore each shingle needs a different matID. So to make this tool faster to work with, please implement an option to give each shingle a different matID.
Hello Viktor, first of all congratulations for the creation of the plugin for Max, if it works correctly this plugin for me will be an incredible tool, but (there is always a but) I am testing it on 3ds Max 2018 and it is extremely slow, I'll give you an example when I create rails, simple the viewport becomes almost impossible to move and is not precise, you have to convert them to editable mesh