LwCad for 3dsMax

General discussion about LwCad tools in 3dsMax.

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user 715 posted Aug 6 at 12:11 am
Can anyone please give me a few pointers as to how to build the outside walls of a house, been playing around with the demo version for a couple of hours now but wall building skills are not happening for me. There seems to be no beginners guide or anything like that, the manual is practically useless, as i can see this is a fantastic plugin for 3DS Max but I can't get my head around even the ba
recent by user 2670  ·  Aug 29 at 10:44 am
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Hello,I use lwcad 5.5 with 3dsmax 2016 and when I add a custom shape in library my viewport becomes very slow and sluggish and unable to work.I' ve noticed that my preset objects are very big 2-7 MB compared to the other presets that comes with the plugin.Why is that?Is there a way to create lighter custom objects ex. windows,doors?Thank you!

recent by Viktor  ·  May 24 at 2:33 am
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HI,

I've been working on my first animated sequence that involves an interior lit by luminous polygons and no lights and have discovered the horror that is animated GI.Been through a lot of threads, read Except's radiosity tutorial... to get anything even close to a clean render for an 8 second shot at 1920x1080 requires just a silly amount of time per frame -- either interpolated MC with tin
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Trick posted Jan 16 at 6:59 pm
I really like the shingles tool. I often use it in combination with the MultiTexture plugin to give each shingle a slightly different color. Therefore each shingle needs a different matID. So to make this tool faster to work with, please implement an option to give each shingle a different matID.

Thanks

recent by Viktor  ·  Jan 27 at 10:07 am
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Hello Viktor, first of all congratulations for the creation of the plugin for Max, if it works correctly this plugin for me will be an incredible tool, but (there is always a but) I am testing it on 3ds Max 2018 and it is extremely slow, I'll give you an example when I create rails, simple the viewport becomes almost impossible to move and is not precise, you have to convert them to editable mesh
recent by user 1232  ·  Nov 21 '17 at 8:44 am
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