Viktor, was just curious as to whether you are thinking about the possibility of the Library supporting UVs for its stored shapes.
I guess I'm trying to get my head around how the Library can be leveraged e.g. in a game asset production workflow, where the alternative might be creating an ordinary on-disk library of pre-built meshes that are already UV unwrapped and then with the possibility of also being fully textured. Ready to use components.
Viktor, was just curious as to whether you are thinking about the possibility of the Library supporting UVs for its stored shapes.
I guess I'm trying to get my head around how the Library can be leveraged e.g. in a game asset production workflow, where the alternative might be creating an ordinary on-disk library of pre-built meshes that are already UV unwrapped and then with the possibility of also being fully textured. Ready to use components.