Hi,
Is there a way for the Round tool to behave like the Rounder tool from Lightwave when the "OGL poly" option is activated ?
It creates a liitle bevel on the rounded polygons, so that reflections look accurate when rendering.
Thx !

Hi, Is there a way for the Round tool to behave like the Rounder tool from Lightwave when the "OGL poly" option is activated ? It creates a liitle bevel on the rounded polygons, so that reflections look accurate when rendering. Thx !
 
0
reply

You can easily do it with the Offset Tool after you round it.
Please send me a simple testing object before and after as you wish to have the result.
I'll make a video.

You can easily do it with the Offset Tool after you round it. Please send me a simple testing object before and after as you wish to have the result. I'll make a video.

Viktor Veličko, WTools3D founder

 
0
reply

Hi Viktor, thx for the reply smile
If I use the Offset tool, it will affect all the polys (including the new rounded ones), right ?
The old Rounder tool creates the rounded polys, and then bevels only the polys you selected at first, which is the thing I'm looking for.

Selecting manually the polys that need to be bevelled after the rounding is also what I'm trying to avoid smile

588b0eff5eeb0.jpg

Hi Viktor, thx for the reply :) If I use the Offset tool, it will affect all the polys (including the new rounded ones), right ? The old Rounder tool creates the rounded polys, and then bevels only the polys you selected at first, which is the thing I'm looking for. Selecting manually the polys that need to be bevelled after the rounding is also what I'm trying to avoid :D ![588b0eff5eeb0.jpg](serve/attachment&path=588b0eff5eeb0.jpg)
edited Jan 27 at 9:13 am
 
0
reply

I understand.
But basic modeling tools such as Round have to stay as simple as possible.
And this 'OGL poly' is additional feature which should be separated as modifier for Round tool.
It is definitely not a basic parameter.

In LITE version we are working on Edit tools right now, and Round tool is there as a modifier attached to object, and on that modifier another modifier can be attached as a module of rounder and all this can be executed and stored as a single tool.
So you can customize your own Modify tools, with its custom modules.
And this 'OGL poly' should be there as a specific module.
It might look complicated but in practice it is way more intuitive. and easy to use.
Our basic goal it to keep basic modeling tools simple, and make additional customization by modules.

So for now you have to live with current version until Layout version will be released.

I understand. But basic modeling tools such as Round have to stay as simple as possible. And this 'OGL poly' is additional feature which should be separated as modifier for Round tool. It is definitely not a basic parameter. In LITE version we are working on Edit tools right now, and Round tool is there as a modifier attached to object, and on that modifier another modifier can be attached as a module of rounder and all this can be executed and stored as a single tool. So you can customize your own Modify tools, with its custom modules. And this 'OGL poly' should be there as a specific module. It might look complicated but in practice it is way more intuitive. and easy to use. Our basic goal it to keep basic modeling tools simple, and make additional customization by modules. So for now you have to live with current version until Layout version will be released.

Viktor Veličko, WTools3D founder

 
0
reply
38
views
3
replies
2
followers
live preview
enter atleast 10 characters
WARNING: You mentioned %MENTIONS%, but they cannot see this message and will not be notified
Saving...
Saved
With selected deselect posts show selected posts
All posts under this topic will be deleted ?
Pending draft ... Click to resume editing
Discard draft