I spent a good deal of time recently thinking about the modeling tools I have at my disposal: Maya, LightWave Modeler, ZBrush, 3D-Coat. All in the context of development of models for a real-time rendering usage. The current strategies for producing high quality models in that context mostly revolve around producing a really high fidelity high resolution shape, then in one way or another deriving
Using the Box command (other commands do this now as well), after drawing the first box it used to be (v4, v5?) that when I would right click, it would finish the tool and be able to start the next box at the same height (or depth, or width depending on in which view port I started) location as the previous box. Now, it starts the box at the origi
Crash when executing a SUB operation using the Line tool (crash report sent to NewTek)
1 - Create a simple cube with the Box tool 2 - From e.g. the Top view, enable the LWCAD Line tool, set mode to SUB 3 - LCLICK outside the mesh to establish the UCS plane and starting point 4 - LCLICK outside the mesh to e.g. cut off a corner of the cube (crash)
I have been looking at a lot of architecture videos online and wondering about adding a simple radio checkbox and value entry fields for cost calculation of basic primitives. Perhaps even a selector that could asses the volume and cost per cubic unit of a given solid. Ok thank you
I am interested in the LWCAD for Cinema4D. I didn't see this in the manual or any of the tutorials, but are you able to convert your LWCAD models into .OBJ for use in other applications? Is there an example somewhere that I may look over or a demonstration?
I just want to say a massive thank you, Yeah we may pay for LWCAD, but you always go above and beyond. I'm not sure how you seem to manage it all, programming making videos, posting on forums, answering emails, solving our problems. I've just been reading through some of the posts on here. On most I've read asking for features or bug fix's your there posting away letting us know that these thing
So I went through all the lightwave cad 5 videos a few times and I still can't figure out how to make a simple patch. Lofting was easy enough but I feel it doesn't give quite the amount of control I need. In one video I see a grid of splines already made ( I guess with the line tool?) and then I see patches begin drawn easily. . . I don't understand how the splines were connected in order to make
I draw out points as I used to do but all I get is a box or polygonal shape, no arc. If I add an object and then use Arc but turn on slice or add or intersect, it then becomes an Arc. What am I doing wrong?
I would like to know how to round corners on a 2D box for example? Rounder works great on 3D. But if you draw a 2D box, plane, anything with sharp angle corners. Is there a way to pick that corner and round it , individually or globally.
I really like the shingles tool. I often use it in combination with the MultiTexture plugin to give each shingle a slightly different color. Therefore each shingle needs a different matID. So to make this tool faster to work with, please implement an option to give each shingle a different matID.
LWCAD 5.5 ROAD LINE crashes on 2015.3 and 2018 not when using straight line tool, but when set to spline or curve mode. Works with a straight line option. Just started playing with cross walk and it crashed also when playing with sizing parameters. Tried unistalling from 2015 and 2018. Reboot, then installed 2018 only..still crashed. Tried installing 2015..same still crashes.
so i'm still currently on the 3.x version and i'm looking to upgrade soon but was wondering if in the later versions, there's a way of changing the scale of library objects when the library objects are invoked during tools like cloning a library object on a polygon.
i forgot the exact name of tool but there is one tool that allows you to "spray" a library object on an existing poly an
Hello Will be possible to create Smart Element? Smart Element - for example, it's lwcad object(file) which contains complete facade of building's side. We can place it at one of building's side. Or it will contain room(if will be possible osl room - http://julius-ihle.de/?p=2451) Also it has any proxy features: level of detail, load at rendering and etc.
Viktor, I wanted to comment on something as a suggestion, I do not know if it's very far-fetched but I feel that this level of control is missing from the program to work much better. I do not know if you know the DesignToolBox plugin from Atelier Bump. There you can be strict with angles, reference guides etc ... all this very very useful and necessary within the architecture tools.
Is there some compatibility issues between presets of LWCAD 3.x, 4.x and 5.x ?
I have some older files/presets for Shingles and Fences from LWCAD 4.x (or it's 3.x can't say for sure) and i copied all the *.s3d files inside LWCAD presets folders with their corresponding folder with rest of presets but LWCAD don't see any of them, it lists just default presets and nothing else.
Hi I would like to know how the curved roofs where done on the bulding at the start of the lwcad.com website cant find it on my laptop but it shows on my kindle it is on a page advertising the lwacd bundle I am curious if this was done in lightwave
Hello Viktor, first of all congratulations for the creation of the plugin for Max, if it works correctly this plugin for me will be an incredible tool, but (there is always a but) I am testing it on 3ds Max 2018 and it is extremely slow, I'll give you an example when I create rails, simple the viewport becomes almost impossible to move and is not precise, you have to convert them to editable mesh