Because some people are getting a wrong idea that we are drifting from LightWave, I have decided that it is right time to inform you about our current status and our long term plans with LWCAD specially LigthWave version.
LWCAD LITE(Max,C4d) versus LWCAD (LightWave). As you have noticed we are heavily updating LWCAD Lite version while LW version seems to be dormant. This
Often I get DWG plans from architects which have a lot of overlapping lines, meaning lines that sit on top of each other but don't share the end points, one is longer than the other. Curvs to surf command gets confused by this and it doesn't produce a good polygonal model. How to deal with this issue prior to curvs to surf command. I can fix this individualy with trim or sometimes the bool comman
I notice in the system requirements for LWCAD Lite it mentions r17 for Windows and r18 for OSX but not r17 for OSX. Is it in fact incompatible with that version? If so, are there any plans to make it available for r17 OSX? Thanks.
I spent a good deal of time recently thinking about the modeling tools I have at my disposal: Maya, LightWave Modeler, ZBrush, 3D-Coat. All in the context of development of models for a real-time rendering usage. The current strategies for producing high quality models in that context mostly revolve around producing a really high fidelity high resolution shape, then in one way or another deriving
Viktor, was just curious as to whether you are thinking about the possibility of the Library supporting UVs for its stored shapes.
I guess I'm trying to get my head around how the Library can be leveraged e.g. in a game asset production workflow, where the alternative might be creating an ordinary on-disk library of pre-built meshes that are already UV unwrapped and then with the possibility
Firstly, thanks so much for taking the time to port your architecturally focused suite in to C4D. We are sketchup / C4D architectural visualisers so its always great to see more related tools out there. I've watched some of the tutorials for LWCAD Lite and had a go with the final beta yesterday.
Some really good stuff in there but I have a few requests - many of which im sure are coming as I
Perhaps someone can help me with the pipe tool. I am not new to LWCAD, but never really used the pipe tool before. I cannot get the pipe tool to draw around corners? Example, take a cube, start drawing on one plane or face then click on the next plane or face, in this case 90 degrees to the original. I will not turn. Always stays on the original plane. Tried resetting the tool, reinstalling
I used to use this tool up to I believe version 5.1, but it has disappeared in the 5.2 update. I had assumed it had been incorporated into another tool as others have been, but I can't find out where or how it works now.
The on-line help menu makes no mention of it and the 5.2 new features video on YouTube stops short of addressing it. I did discover that the Line Clone Tool has options for a
The current OpenGL button are hard to see on a grey backdrop and hi-res display. I suggest giving us the ability to change the text size (as well as the button size) and also pick colours we like, rather than just use red and green (neither of which works that well on a mid-grey canvas).
Also, when you click the '2D' OGL button it disappears, rather than change colour and remains as a toggle
Creating a road center-line is fairly simple but could be improved. (way better than native tools) That got me thinking about the more general case of lines that are tangent to circular arcs. The type of curve I am talking about is a series of straight segments and arc segments that always have the characteristic of being tangent and the arc segments are circular arcs.
I've created a fairly simple building from a floor plan and added some windows to it. But, the windows I created last week only show up as holes in the walls in LW. The ones I created yesterday show up in Modeler and LW though. I don't think I created them as instances last week, but maybe did? Is there anyway to tell? A simple way to convert them to polys if I did
It would be awesome if LWCAD could somehow deal with .stp curves. Right now, to use CAD data in Lightwave it has to be converted to mesh and often we get errors in smoothing, flipping polys or geometry missing. Being able to use the nurbs curves would be a dream come true.
It was already the case with LWcad previous releases when snapping features: LW cad actually sees hidden geometries (in active layer or background). With V5 and following and the new selection system this problem becomes really unworkable around, eg: ctrl click empty space on screen selects all geometry, even what is hidden; when working on an heavy layer/object this turns into a nightm
It would be really nice if LWCad had dimensioning capabilities much like Solidworks or Inventor. Create a model and then dimension it and save out a DWG or even just a PDF and be able to print it on a big plotter/printer. Yeah that would be cool.
Viktor please go here: http://forums.newtek.com/showthread.php?152975-LWCad-5-2-snap-move-question to check out an issue with move snap in 5.2. Everything you need is in that link. I like the clone feature of the new move snap but it just won't move geometry as effectively as 4.51. Please consider some adjustments to the tool. Thanks.